Jumpstart Your 3D Graphics Team. Developing 3D Graphics Apps has several barriers and a steep learning effort. Let your team concentrate on the rendering stuff and avoid all OS Boilerplate code. Focus on App logic and rendering stuffs and Call OS functions in a unified way. Develop on Windows, Publish on MSFT and AAPL stores
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AlgeFramework does not provide you a wrapped up interface, emlulators or simulators like other SDK's, your app is built Natively, tested Nateively and Run Natively, Your app issues API calls directly while AlgeFrameworks provides for calling OS intrinsics in a unified way, it provides you real time information (time / sensor data) alongwith each frame for update logic, pushes all system events (screen/ keyboard/ mouse/ touch events) ia a Queue to be processed at App's convenience. It does not wrap low level API, it facilities your issuance of low level calls. Base Framework uses portable technologies (OpenGL and C++). Performs all Platform Dependent Code and lets the App do the rest.